This blog, once used for my old Wounded Gaia setting and then for the City on the Ice-Choked Sea setting for LotfP (which is now on hold), now sees its second rebirth - this time to house my new setting for the Adventurer Conqueror King System (ACKS), a new quasi-D&D ruleset perfect for world-building and adventuring over varied power levels.
This is my new campaign setting for the Adventurer Conqueror King System
(ACKS), which I've pre-ordered in hardcopy along with its Player's
Companion and for which I already have the PDF. It is set in a northern
realm of a world in the throes of an ice age, inspired by my previous
Wounded Gaia attempts but liberally re-interpreted to suit ACKS. The
above map is the preliminary campaign map, 32x32 hexes with each hex
being 24 miles across. So far I've only marked the capitols on it; later
I'll add smaller cities as well (though, as per ACKS, small towns won't
be shown on such a large-scale map).
Note that Dwarven domains
get Germanic-sounding names while Human realms get Russian-sounding
realms; these are approximations for the Human language (which is a bit
similar to Russian) and the Dwarven tongue. Slavic and Nordic myth will
be a major source of inspiration for this setting - expect a lot of fey
(both Neutral - the Seelee and Chaotic - the Unseelee).
Also note
that flora, fauna and climate follow (in rough terms) Earth's latest
Glacial Period - mammoths (some tamed by nomads!), sabertooth cats,
auruchs, woolly rhinos, cave bears, dire wolves and so on in addition to
more mundane beasts such as grizzly bears, horses and sheep.
The
main religion in this lands is the worship of Svarog, a Lawful
quasi-monotheistic god, originally a Dwarven world-forging smith-god and
now the main Lawful god of Humanity as well. The older Human faith is
in the Zoriya - the three Neutral goddesses of twilight, midnight and
dawn; some Humans still worship them. Chaos has a larger number of
deities, such as Koschei the Lich God, Marzanna the Frost Goddess, and
Chernobog the High Lord of Chaos.
More to come. Stay tuned!
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